Scout them, then develop them
You never see a player's real numbers, only a range. Watch him play or put a scout on him and the range narrows. Sign him young and cheap, train him, and find out what he was.
You run the org, not the mouse. Scout players, sign five of them, pick the lineup and play out a season of match nights. You start at the bottom.
Win your division and you go up, two clubs a season. Finish bottom and you go back down. Keep winning and you reach the top tier, where there is no table at all, just invitationals and two Majors a year.
You never see a player's real numbers, only a range. Watch him play or put a scout on him and the range narrows. Sign him young and cheap, train him, and find out what he was.
Your IGL decides how structured the team plays. Some players need every round called for them, others want the ball and no instructions. Sign the wrong one and he drifts.
Chest, back and two sleeves, sold one at a time. Finish higher and sign names people know, and bigger brands start asking about the spots.
Watch the cheap ones until you know what they are.
Agree a wage and a contract length you can afford.
Five roles, and the right player in each one.
Ban maps, then watch the scoreboard come in.
Sign up, take the draw you get, go on a run.
Cash in on a player before his aim goes.
Custom community packs (real player names, images, organisations…) — find them on the Official Discord.
$12,000 in the bank, nobody signed, and a place in the Open Division.
Start a career